Be Cool, Scooby-Doo!
Velma is overjoyed when she gets an interview at Kingston University, a college with one of the highest reputations in the world. However, her dreams are soon wrecked when the ghost of the founder, Elias Kingston, comes back from the grave to scare away students he deems to be unworthy.
When Fred gets an exasperated call from his friend, Chuck Mangum, asking for assistance, the gang must save him from a chicken warrior.
Velma’s extreme aquaphobia doesn’t stop the gang from going on Fred’s cousin’s cruise ship — especially when they have to solve the mystery of a terrifying beast living in the deep.
When the gang goes to the TV set of Poodle Justice, Scooby faces his worst fear ever — talking to a beautiful girl dog. At the same time, a massive gargoyle attacks the set.
Shaggy takes the gang to the baseball stadium he used to go to when he was a kid, but when a ghost baseball player begins haunting the building, he must quickly become brave, or watch his childhood hangout be condemned forever!
When Jeff, a tour guide, bets he can lead the gang better than Fred, they both switch places when the gang has to solve the mystery of a ghostly pharaoh. Meanwhile, Daphne takes up falconry.
Scooby and the gang visit the Crystal Canopy, which is the home to numerous breathtaking crystal formations and the villainous Crystal Crawler. The problem is, the gang has to stay quiet the whole time, otherwise the crystals will fall!
The gang is invited to a monster mystery party, where they try solve the mystery of a fake apparition. When a real monster shows up, Daphne and Fred are left to solve the mystery on their own, because no one else will believe them.
The gang goes undercover as a band to lure out the Prima Donna, a ghostly musician who doesn’t want anyone performing at her theatre.
Shaggy and Scooby must help one of their friends when a Yeti threatens to close his restaurant.
The gang visits a technology company to solve the mystery of an evil robot who has been wreaking havoc.
The gang is mistaken for aliens and are taken to Area 53 for questioning. Meanwhile, when a real alien goes on the loose, the gang must try to figure out a way to escape and capture the extraterrestrial.
In an adaption of the Scooby-Doo, Where Are You episode A Night of Fright Is No Delight, Scooby inherits a fortune from a recently deceased rich man, but only if he and the gang stay the night in the man’s mansion with a terrifying wraith.
The gang visits the town of Rockwellville in search of a Christmas mystery, but all they find is a pterodactyl who seems to have nothing to do with Christmas. Meanwhile, Daphne, who is tired of having her December 25th birthday overshadowed year after year, tries to convince the gang to celebrate her birthday instead of […]
Fred takes the gang to visit The Vault, an old prison that is haunted by the ghost of Stealin’ Stan, who died trying to escape from the prison.
The gang goes aboard the Air Gigantica and tries to stop a gremlin from sabotaging the flight. Meanwhile, after the pilot quits, Daphne has to try to land the plane safely before it crashes.
The gang goes to the Sorcerer Snacks factory, where a real sorcerer is scaring everyone away. Meanwhile, Fred finds he can get Shaggy and Scooby to do anything he wants with a box of Sorcerer Snacks (a precursor to Scooby Snacks).
The gang visits a bayou in New Orleans, where a swamp monster is frightening away anyone who comes into his swamp. Meanwhile, Daphne pretends to be a vampire.
Loading the player... The gang’s trip to a ski resort is interrupted by a snow monster terrorizing the tourists. Meanwhile, Daphne attempts to get revenge on Fred for hitting her with a snowball three years ago by planning a snowball attack.
Daphne takes the gang to her family’s ancient castle, which her mother forgot she had. After a giant begins trying to scare her out of the castle, the gang is on the case, but things become challenging when Fred insists on wearing knight armor throughout the entire mystery, and Daphne speaks in an Irish accent […]
The gang goes to a farm, where Fred develops a crush on Beth, a farmer’s daughter. When a living scarecrow appears, Fred tries to impress Beth with his mystery solving skills, while Velma gets severe hay allergies and Daphne begins hoarding animals as “pets” after becoming jealous of Shaggy and Scooby’s relationship.
After the ghost of the Cliff Bride begins haunting a wedding that the gang is attending, they must go to extreme lengths to try to keep the bride, who is very superstitious, from finding out. However, this proves very challenging when the ghost seems to appear everywhere that the bride is. Meanwhile, Daphne becomes very […]
Fred takes the gang to Mexico so they can experience the local Day of the Dead festivities. A mystery quickly pops up involving a long-dead historical figure named El Bandito, causing Fred to want to make himself a legend just like El Bandito. During the mystery, Daphne believes her deceased Aunt Cookie is communicating with […]
After Daphne agrees to babysit her friend’s son, Wayne, the gang ends up going to an amusement park where an insane killer clown is lurking. Daphne attempts to focus on allowing Wayne to have a good time, but the rest of the gang investigates the park and tries to solve the mystery of Madcap, the […]
Fred attempts to hone the gang’s mystery solving skills by taking them out camping in the wilderness. A perfect mystery opportunity soon comes along when they discover that viking ghosts have scared away all the tourists from camping in the area. However, the gang has to avoid the park ranger in the process, or risk […]
Fred is put on trial after he is wrongfully accused of dressing up as a toxic waste mutant. The trial goes further awry after Fred is accused of inventing every mystery he has ever solved. Though Daphne agrees on being Fred’s defense lawyer, her and the rest of the gang’s antics serve no help to […]
After Fred goes on a crazed trapping spree which ends in police intervention, the gang decides he needs a long rest, so they take him up to Daphne’s beach cabin. Unfortunately, at that same time, a mythological shark monster named Dorsal Foot comes up on land and begins terrorizing the beach. The gang attempts to […]
The gang brings Scooby to an old Gothic animal hospital after he loses all desire to eat. While the doctor attends to him, the rest of the gang discovers that a werewolf is running around the halls of the hospital, and as usual, they try to solve the mystery while Scooby regains his strength. Meanwhile, […]
The gang goes with Velma to a Renaissance fair which she often went to as a kid. Disaster quickly strikes when a ghostly jester appears and tries to overthrow the king. The gang is on the case once again, but this time, they must solve the mystery with only items which existed in the time […]
Shaggy and Scooby become badly injured after a run-in with a monster, and as a result, they decide to quit the gang forever. Before they leave, however, they attempt to find replacements for themselves and provide on-the-job training, which proves difficult when the gang inadvertently drives into a town plagued by a vicious vampire. Shaggy […]
When the gang allows Scooby to pick their latest destination, he chooses a dog show. Unbeknownst to them, a giant houndbeast is going on a rampage around the dog show and threatens to cancel it. Scooby decides to enter the show to solve the mystery, with Daphne as his trainer, but he seemingly cannot earn […]
Mystery and mayhem abounds when the gang tries to take a monster-free train trip on the Disorient Express. It turns out that not one, but eight mythological creatures are hiding all over the train, and the gang has to figure out how each creature relates to the overall mystery at hand. Meanwhile, Daphne tries to […]